![]() ![]() Back in S3PE, right-click your IMAG resource again, select Replace, and navigate to your new ramp image. Rotate your canvas 90 degrees clockwise (to the right!), flatten, save.Ħ. Your text will look weird as fuck, but that is OK. Without flattening the text layer (because at least in Photoshop, if the text is still its own text layer, it causes less distortion), resize the image back to its original size. Now, slap your text on the image, adjust it how you’d like.ĥ. To do this in Photoshop, when you bring up the resize menu, make sure you untick “constrain proportions.”Ĥ. if the image is just a gradient of the ramp, it should be lightest on the left, darkest on the right, like how skintones work in CAS.ģ. ![]() Rotate your canvas 90 degrees counter-clockwise (to the left). These are usually 64圆4 pixels but for moar better resolution, you can resize them up to 256x256, afaik, and I highly recommend that you do!Ģ. Open your skintone file in S3PE and export the IMAG resource to file (right click > export > to file), open the resulting PNG file in your image editor of choice. To make it easier for users to find your skintone files in CAS, you can put your name on the ramp as well as determine the color of the little preview dot itself.ġ. ![]() A super quick tutorial on labeling skintone ramps ![]()
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